Harp Magician (Water) Water · Support · 4★
🔍
Cutoffs P1: 800 P2: 1,120 P3: 1,200 G1: 1,300 G2: 1,397 G3: 1,500 Ends In Calculating... Season 39 Last 200 games/rank
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🧬 Monster Profile
Harp Magician (Water)
Name Harp Magician
Element Water
Archetype Support
Natural Stars
Skill-ups to Max
×12
Base Stats ⓘ
HP 9,555
25th %ile: 11040
Median: 11370
75th %ile: 11700
Harp Magician (Water): 9,555
10050 12345
ATK 549
25th %ile: 648
Median: 703
75th %ile: 725
Harp Magician (Water): 549
571 801
DEF 626
25th %ile: 670
Median: 703
75th %ile: 725
Harp Magician (Water): 626
604 790
SPD 97
25th %ile: 100
Median: 101
75th %ile: 104
Harp Magician (Water): 97
96 117
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Harp Magician (Water): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Harp Magician (Water): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Harp Magician (Water): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill Guild

Increases the Resistance of ally monsters in Guild Content by 40%.

Stat: Resistance Bonus: +40%

Tempting Dream
Tempting Dream

Attacks the enemy target to put the enemy to sleep for 1 turn with a 10% chance and absorb the Attack Bar by 15% with a 30% chance. The damage increases accordingly to your Attack Speed.

Max Skill: +20% Harmful Effect Rate +20% Damage
Mult: ATKSPD ATK*(SPD + 60)/50
Effects: Sleep Absorb ATB
▸Damage +5%
▸Effect Rate +5%
▸Damage +5%
▸Effect Rate +5%
▸Damage +10%
▸Effect Rate +10%
Nightmare Melody
Nightmare Melody AOE

Puts all enemies to sleep for 1 turn with a 60% chance and inflicts 2 Continuous Damage for 2 turns with a 60% chance. Blocks enemies that are already asleep from removing harmful effects for 1 turn.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +25% Harmful Effect Rate
Effects: Sleep Continuous DMG Harmful Effect Removal Blocked
▸Effect Rate +5%
▸Effect Rate +10%
▸Effect Rate +10%
▸Cooltime Turn -1
Distorted Healing Music
Distorted Healing Music AOE

Attacks all enemies to put them to sleep for 2 turns and creates a Shield equal to 30% of your MAX HP on all allies for 3 turns. The damage increases according to your MAX HP.

Cooldown: 6 turns → 4 turns (−2)
Max Skill: -2 CD
Mult: ATKMAX HP ATK + 0.12*MAX HP
Effects: Sleep Shield
▸Cooltime Turn -1
▸Cooltime Turn -1
⚖️
No recorded balance patches for Harp Magician (Water).
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